If you want to start editing the Conquest and Multiplayer parts of the game that’s where things start to get serious. They can be accessed with a ZIP or RAR opening program such as WinZIP and WinRAR or my preferred alternative, 7zip which you can get from here – ![]() pak files, similar to what the Unreal Engine games use. This is where the majority of the game files are located in and as you can also see most are in. Then go to the file location of the game that was discussed previously and then click on the resource folder you will be greeted by this – Now if you want to start with a simple mod in order to learn the game folder structure as well as see if the game is registering our changes, which might not happen if there’s a typo in some of the folder names for example as mentioned before, you can check the Music and Background editing sections of this guide. pak file but that’s pretty much it otherwise. It may just take a bit longer for the game to load the mod files if they’re not in a. pak files, the game can already see and register the files within these folders. pak files within the game’s own resource folder, meaning that you don’t need to make your own. ![]() And lastly, the resource folders you see here are actually.
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